Transfert

Many answers to care already exist. They're just elsewhere.

Video games solved daily engagement better than preventive health. Luxury design understood user experience better than the hospital. Japanese robotics tamed technological presence better than Western medicine. The living offers patterns human systems ignore.

Transfert: a pattern found elsewhere, transposed to care.

Why

Medicine looks for answers inside itself. It's reassuring, but it closes the door on half of the good ideas. Other fields have solved, in their own way, problems medicine still carries. They don't even know it. It's by watching how they do it that paths open.

Miroki was born from a Japanese robot that handed me a towel in Tokyo. Pokemon Health was born from the cultivation mechanics of a thirty-year-old game. Each time, a detour through another world opened the solution. It isn't an accident. It's the method.

How

Every transfer follows the same path. Identify a pattern in a domain that has nothing to do with medicine. Understand what makes the pattern work where it was born. Translate that pattern into the vocabulary of care, respecting what care cannot betray.

Not every transfer holds. Some collapse in translation. Others become entire projects. Others remain sketches, intuitions. I publish all three. What counts is the workshop, not only what leaves it.

Transfers don't come only from professional fields. A whole culture, a tradition, a philosophy of space or time can carry a pattern no professional domain would hold. Japan, for instance, has resolved, in its own way, relationships to attention, to emptiness, to imperfection that Western medicine still handles awkwardly.

The domains I explore

  • Affective robotics and human-machine interaction.
  • Video games and gamification.
  • The living: biology, ecology, metamodels of life.
  • Cultures and philosophies (Japan, Stoicism, and others).
  • And many others.

Discover the transfer catalog →
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