Pokémon and Health · Julien Welmant

Catalogue of products, programmes and uses

Explore the products and initiatives connecting Pokémon with health, alongside their sources and documentation status.

English edition · Research cutoff: · English edition published · Updates

The initial collection contained 104 entries. After merging eight duplicates, this catalogue retains 96 historical records. Some describe a product; others bring together several activities. This count therefore does not represent the same number of independent health interventions.

These records are starting points for exploring the documentation. Matching an entry with a source confirms only what that source describes. Historical references that still require further reading are flagged. Measured effects and their limitations are discussed in the guide.

Third-party uses, resources and initiatives

Sport in Life and Niantic

Catalogue entry · Original collection entries: 1

Primary source already read; its limited scope needs clarification

Read the analysis: Public health, institutions and places

The department explains that since 2016 it has been interested in GO's potential for outdoor activity, interaction and dementia prevention.

Limitation: An institutional position expressed as a possibility; this page provides neither evidence of dementia prevention nor a description of a trial.

View references for this record

Juntendo’s clinical interest in games and older adults · 3 August 2019

NISC safety advice

Catalogue entry · Original collection entries: 5

Secondary source read; original source still to be checked

Read the analysis: Conditions of use, safety and personal data

ITmedia reproduces nine NISC tips from 20 July 2016: data, fake software, weather/heat, battery, contact, dangerous places, strangers and distracted walking.

Limitation: Press report and link to the NISC announcement; the government original was not read.

View references for this record

政府が「Pokemon GO」に異例の注意喚起 「ポケモントレーナーのみんなへのおねがい♪」

Porygon episode and visual content safety

Catalogue entry · Original collection entries: 16

Specific verification remains to be completed; limitation documented

Read the analysis: Conditions of use, safety and personal data

Additional documents and references with limited reading

Pokemon contagion - PubMed : PMID 11811868 is Zifkin's 2001 letter “Pokemon contagion”.

No abstract; on its own, it does not verify the 1997 event or the 1998 guidelines.

Public Health England's position on GO

Catalogue entry · Original collection entries: 26

At least one source matched in the library; see its scope and limitations

Read the analysis: Walking and moving with Pokémon

PHE position supportive of activity and social contact, with caution and a call for evaluation; no refusal of a partnership expressed.

Limitation: Historical reference to 10 minutes; do not present it as current guidance.

View references for this record

Health Matters: Dynamic digitals – getting active with mobile games · 2016-07-19

Social uses of Pokémon GO in Badalona

Catalogue entry · Original collection entries: 56

At least one source matched in the library; see its scope and limitations

Read the analysis: Well-being, mental health and relationships

Three-month ethnography in 2018–2019: observation of a group of 20 participants and four in-depth interviews. The work describes intergenerational play, walking and sociability, as well as difficulties with gestures and purchases. One participant reports a fall after the study.

Limitation: Ethnographic observations and accounts, without clinical measurement of strength or memory. This is not a trial in Alzheimer's disease or dementia.

Additional documents and references with limited reading

Smartphone gaming club at Minato's prevention centre : An e-sports club in Shibaura-Kōnan uses Pokémon GO and other games for social interaction; meetings take place on the third Saturday, including at the centre.

Announcement of an actual activity; neither a TPC partnership nor a specific walking programme nor a demonstrated cognitive prevention outcome.

Juntendo's clinical interest in games and older adults : The department explains that since 2016 it has been interested in GO's potential for outdoor activity, interaction and dementia prevention.

An institutional position expressed as a possibility; this page provides neither evidence of dementia prevention nor a description of a trial.

View references for this record

The emergent potential of mundane media: Playing Pokémon GO in Badalona, Spain · 2022

Niantic and tourism

Catalogue entry · Original collection entries: 76

Specific verification remains to be completed; limitation documented

Read the analysis: Public health, institutions and places

Additional documents and references with limited reading

Niantic × United Nations World Tourism Organization (UNWTO) : The Variety page could not be consulted through Jina.

Jina access returns a 403 error. An original United Nations communication was identified separately.

UNWTO–Niantic, 20 November 2018 press release : Original identified: tourism and augmented reality partnership, Travel.Enjoy.Respect campaign.

Indexed excerpt only; direct Jina reading encountered a CAPTCHA and web access was unavailable. Do not present it as a full-text reading.

Official products and programmes

Pikachu road safety badge

Catalogue entry · Original collection entries: 4, 95

Primary source read within the stated scope

Read the analysis: Public health, institutions and places

Pikachu badge for the 60th anniversary in 2024, distributed to more than one million schoolchildren; includes accident insurance.

Limitation: The 71.86 million figure concerns the badge programme since 1965, not Pokémon; no reduction in accidents attributable to the character was measured.

View references for this record

“Yellow Pikachu Badges” Are Supporting Children’s Traffic Safety|The Pokémon Company

Pokémon With You Foundation

Catalogue entry · Original collection entries: 12

At least one source matched in the library; see its scope and limitations

Read the analysis: Public health, institutions and places

Five stated areas: disasters, community dining, ICT, scholarships and the environment.

Limitation: An official foundation exists; its areas of work do not constitute a clinical or oncology programme.

Noto activities include visits, supplies and booklets to support children's emotional wellbeing; community dining spaces provide welcome and social contact.

Limitation: Organiser's activity report; not a clinical evaluation; the booklets' contents were not read.

Additional documents and references with limited reading

Kodomo shokudō community dining spaces : Seasonal creative materials, aprons, Pikachu visits and workshops; accounts from families who became regular visitors.

Support for sociability and community access; no nutritional effect measured. The page mentions five years of support: do not assign a 2025 date inferred from the old inventory.

$25 million philanthropic commitment : Announced philanthropic programme of $25 million, organised through global, regional and local partnerships.

Announced overall commitment; neither an exclusively medical amount nor an assessment proving that all the money has already been paid out.

Support for play in children's hospitals : TPCi sponsors Party with a Purpose, which reports around $570,000 raised for Children's Hospital Play Grants.

Collective amount, not TPCi's donation. The annual report rounds it to $500,000. A general paediatric programme, not specifically oncology.

Catch a Million for St. Baldrick's : Collective Pokémon-catching goal supporting childhood cancer research; counter compatible with several games, including GO.

Organiser's source; the page does not establish an official TPC partnership. The goal and mechanism do not prove the total actually raised.

View references for this record

Pokémon With You Foundation · Foundation established in 2021; current page undated · POKÉMON with YOU Foundation: fiscal year 2023–2024 report · 2024

ANA flight safety video

Catalogue entry · Original collection entries: 13

Primary source read within the stated scope

Read the analysis: Public health, institutions and places

ANA and Pokémon launched the safety videos in August 2024 on two aircraft, then extended them to most of the fleet in December.

Limitation: Accounts of attention and viewing figures, not a measure of recall or risk reduction.

View references for this record

Take to the Skies, Safely, with Pokémon|The Pokémon Company

Pokémon Local Acts

Catalogue entry · Original collection entries: 14, 78

Primary source read within the stated scope

Read the analysis: Public health, institutions and places

The official site describes Pokémon ambassadors associated with local authorities to promote their areas.

Limitation: Programme overview, without health measurements; the specific agricultural component requires its own sources.

View references for this record

Pokémon Local Acts

Support for community dining spaces

Catalogue entry · Original collection entries: 15

At least one source matched in the library; see its scope and limitations

Read the analysis: Food and everyday products

Seasonal creative materials, aprons, Pikachu visits and workshops; accounts from families who became regular visitors.

Limitation: Support for sociability and community access; no nutritional effect measured. The page mentions five years of support: do not assign a 2025 date inferred from the old inventory.

View references for this record

Kodomo shokudō community kitchens · Support began in 2021; publication date not visible

Accessibility of interaction distances in GO

Catalogue entry · Original collection entries: 17

Primary source read within the stated scope

Read the analysis: Neurodiversity, disability and accessibility

The GO team restored a base distance of 80 metres, previously 40, following community feedback and four roundtables.

Limitation: 2021 announcement and qualitative feedback; does not demonstrate a health effect or an exclusive role for disabled players.

View references for this record

What we heard — an update from our task force

Pokémon With You Train

Catalogue entry · Original collection entries: 18

Primary source read within the stated scope

Read the analysis: Public health, institutions and places

JR East describes a family train with a playroom and an explicit reference to the region affected by the 2011 tsunami.

Limitation: Rail service and social recovery, without therapeutic outcomes; current schedule varies.

View references for this record

Joyful Trains Portal > POKÉMON with YOU Train JR EAST

Sumitomo Life Vitality and Pokémon GO

Catalogue entry · Original collection entries: 19, 55

At least one source matched in the library; see its scope and limitations

Read the analysis: Public health, institutions and places

Standard Vitality members can earn GO items by meeting a weekly activity goal; programme points can affect the annual premium.

Limitation: Eligibility and commercial terms; no independent evidence of effectiveness provided.

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『ポケモン GO』が、ますます楽しくなる保険

Safety features in Pokémon GO

Catalogue entry · Original collection entries: 21

Primary source read within the stated scope

Read the analysis: Conditions of use, safety and personal data

Official FAQ: built-in warnings, no driving while playing, parental supervision and reporting inappropriate Wayspots.

Limitation: The page does not prove an absolute lockout while driving or a precise speed threshold.

View references for this record

Safety FAQs — Pokémon GO Help Center

Pocket Pikachu Color

Catalogue entry · Original collection entries: 23

Primary source read within the stated scope

Read the analysis: Walking and moving with Pokémon

Nintendo page: colour screen, infrared transfer of Watts to Gold/Silver, musical alarm and seven-day step history.

Limitation: The page's technical date of 2017 is not the product launch date; no validation of accuracy or clinical benefit.

View references for this record

Pocket Pikachu Color: Nintendo functions

Pokéwalker

Catalogue entry · Original collection entries: 24

At least one source matched in the library; see its scope and limitations

Read the analysis: Walking and moving with Pokémon

Step-count accuracy was compared in 22 children and eight adults at four speeds. The Pokéwalker showed less error at some speeds, with larger errors at low speeds. A behavioural study was announced as underway at the time.

Limitation: University communication about a conference finding; this is not a trial demonstrating lasting change in physical activity.

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Slow and steady wins the race: Pokéwalker beats other pedometers in ISU study · 2011-04-15

Pokémon GO

Catalogue entry · Original collection entries: 25

At least one source matched in the library; see its scope and limitations

Read the analysis: Walking and moving with Pokémon

Scoping review of 186 sources from August 2016 to December 2025; 29 physical activity studies, 25 social studies, 17 safety studies; heterogeneous benefits, uncertain duration.

Limitation: Full abstract read; body blocked by CAPTCHA; a mapping review, not new primary evidence.

Additional documents and references with limited reading

Pokémon GO cancer campaign : SU2C describes a collaboration with Niantic and a one-week campaign in Pokémon GO.

Existence confirmed by SU2C; the passage read quantifies neither proceeds nor effects on screening or care. Do not present it as the only cancer partnership worldwide.

Catch a Million for St. Baldrick's : Collective Pokémon-catching goal supporting childhood cancer research; counter compatible with several games, including GO.

Organiser's source; the page does not establish an official TPC partnership. The goal and mechanism do not prove the total actually raised.

Pokémon GO at Mott Hospital : Child life teams and healthcare staff describe uses to encourage movement and interaction in the hospital.

Institutional report and personal accounts; not a trial or evidence of anticancer effectiveness. Explicit caution about photographing other patients.

View references for this record

Motivational Factors, Physical Activity Impacts, and Sociopsychological Effects of Pokémon GO in Players Over the Years: Scoping Review. · 2026 Jul 31

Pokémon GO Plus

Catalogue entry · Original collection entries: 27

Primary source read within the stated scope

Read the analysis: Walking and moving with Pokémon

16 June 2016 announcement: Bluetooth-connected GO Plus, LED/vibration notifications and a button to take actions without looking at the phone.

Limitation: Late July release was a forecast in this announcement, not a verified actual date. No reduction in accidents demonstrated.

View references for this record

Nintendo E3: GO Plus presentation

Philly Free Streets and Pokémon GO

Catalogue entry · Original collection entries: 28

Primary source read within the stated scope

Read the analysis: Public health, institutions and places

City of Philadelphia: Niantic/Knight partnership for a Pokémon GO route during the pedestrianised streets event on 28 October, with a paper passport requiring no phone.

Limitation: Participation and exploration goal, not a health evaluation.

View references for this record

Pokémon GO adds new ways to explore Philly Free Streets | Office of the Mayor - Kenney | Press Release

Poké Ball Plus

Catalogue entry · Original collection entries: 29

Secondary source read; original source still to be checked

Read the analysis: Walking and moving with Pokémon

Bulbapedia describes Poké Ball Plus, a controller and an accessory to take on walks.

Limitation: Community source; the old Nintendo product domain redirects to a different support page. No clinical evidence.

View references for this record

Poké Ball Plus - Bulbapedia, the community-driven Pokémon encyclopedia

Shizuoka–Niantic agreement

Catalogue entry · Original collection entries: 30

Primary source read within the stated scope

Read the analysis: Public health, institutions and places

Prefectural report: cooperation with Niantic since 2019, deployment of game locations, walking map distributed in September 2020, augmented reality photo competition.

Limitation: Introductory passages and history read, not the full 58 pages; no health outcome.

View references for this record

Izu Peninsula Pokémon project report, February 2021

With You Foundation and national parks

Catalogue entry · Original collection entries: 31

Primary source read within the stated scope

Read the analysis: Public health, institutions and places

With You joined the national parks partnership; ceremony on 29 March 2023, litter-picking activities with children and parents, rollout planned in 3–4 parks.

Limitation: Rollout intentions, not a visitor attendance assessment or health outcome.

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環境省と連携し国立公園の利用を促進! 「国立公園オフィシャルパートナーシップ」に参加 | ポケモン・ウィズ・ユー財団

Kento Healthy Walk route

Catalogue entry · Original collection entries: 32

Primary source read within the stated scope

Read the analysis: Public health, institutions and places

21 July 2023 announcement of official routes; Suita offers Kento Healthy Walk starting at Kento Library in a multigenerational health park.

Limitation: Existence of routes and description of the location; effect on activity not measured.

View references for this record

『Pokémon GO』に「公式ルート」が登場!

Hoge-taiso exercises

Catalogue entry · Original collection entries: 33, 54

At least one source matched in the library; see its scope and limitations

Read the analysis: Sleeping and recovering with Pokémon Sleep

Primary press release: survey of 41,832 Japanese users aged >=16, 19 January–1 February 2026; analysis of 14,299 who practised relaxation on >=3 days, latency 19.2 min on exercise nights vs 19.6 min without; EEG pilot of 20 adults aged 20–60, 28 January–5 February, exercise nights versus usual habits including smartphone use; reported sleep efficiency +3.2%, REM 22.7→25.7%, significant.

Limitation: Company press release with no peer-reviewed article identified; protocol/allocation/night order not detailed in the text; usual-routine comparator potentially involving a smartphone; relaxation intervention, not the brand/app alone; survey self-report/self-selection; incomplete EEG/statistical methods; 3.2% reproduced as stated (percentage points versus relative change not verified).

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『Pokémon Sleep』から新提案!就寝前の心身の緊張を緩める筋弛緩運動を取り入れた「ほげーたいそう」を発表 · 2026-03-12

Pokémon and sports federations

Catalogue entry · Original collection entries: 34

Primary source read within the stated scope

Read the analysis: Public health, institutions and places

Pokémon Kids Sports Project: cooperation with the JFA for football and tennis activities; Cinderace and Sprigatito, preschool children then schoolchildren.

Limitation: Existing programmes and planned expansions must be distinguished; no measurement of sustained activity.

View references for this record

Project Bringing Benefit to Children, to Sports and to Pokémon|The Pokémon Company

Radio taisō for schoolchildren

Catalogue entry · Original collection entries: 36

At least one source matched in the library; see its scope and limitations

Read the analysis: Public health, institutions and places

Lucario supports radio exercises through competitions, classes and attendance cards; around ten million cards were planned for 2022.

Limitation: Volume announced for 2022, not an established annual figure. Entries 36 and 38 describe components of the same programme.

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Lucario and radio taisō · 11 April 2022

Lucario and radio taisō

Catalogue entry · Original collection entries: 38

At least one source matched in the library; see its scope and limitations

Read the analysis: Public health, institutions and places

Lucario supports radio exercises through competitions, classes and attendance cards; around ten million cards were planned for 2022.

Limitation: Volume announced for 2022, not an established annual figure. Entries 36 and 38 describe components of the same programme.

View references for this record

Lucario and radio taisō · 11 April 2022

National Park Foundation and Niantic

Catalogue entry · Original collection entries: 39

Primary source read within the stated scope

Read the analysis: Public health, institutions and places

On 16 May 2018, the National Park Foundation announced a collaboration with Niantic to explore parks with Ingress and Pokémon GO. Registration fees were intended for the foundation.

Limitation: The $60,000 and clean-up operations in 100 parks concern an earlier collaboration with Ingress. They are not an outcome specific to Pokémon GO. No health outcome is reported.

View references for this record

National Park Foundation Teams Up with Niantic to Inspire Exploration…

National Steps Challenge and Pokémon

Catalogue entry · Original collection entries: 40

At least one source matched in the library; see its scope and limitations

Read the analysis: Public health, institutions and places

Collectible Pokémon kits offered to participants who met loyalty conditions or completed the previous season's tiers.

Limitation: The Pokémon conditions notably concern prior achievements; do not infer a causal effect of the merchandise on steps in this season.

Additional documents and references with limited reading

Move for SG56 with NParks : 56,000 accumulated steps provide access to a set of three Pokémon keychains, subject to conditions; a separate prize draw mechanism rewards daily steps.

A distinct sub-campaign linked to the NSC ecosystem; conditional distribution, not a clinical outcome or an additional programme that can automatically be counted separately.

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National Steps Challenge, season 5 · 26 October 2019–30 April 2020

Pokémon playgrounds

Catalogue entry · Original collection entries: 41

Primary source read within the stated scope

Read the analysis: Walking and moving with Pokémon

The Pokémon Company describes playgrounds designed with local authorities, equipment adapted to each location and work on safety with Kotobuki.

Limitation: The page presents eight parks and two planned openings in July 2025. This count does not necessarily describe the situation in September 2026. Physical activity is not measured.

View references for this record

Pokémon Parks are Fun Locations where Pokémon Blend into Local Life|The Pokémon Company

Pokémon Friends

Catalogue entry · Original collection entries: 50

Primary source read within the stated scope

Read the analysis: Cognition, learning and connections with the living world

The Pokémon Friends website presents more than 1,200 puzzles, as well as plush-collecting and decorating activities.

Limitation: This is a puzzle game. No cognitive training effect or health benefit is validated by this source.

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The Official Pokémon Friends Website

Pokémon Pan sweet baked goods

Catalogue entry · Original collection entries: 57

Primary source read within the stated scope

Read the analysis: Food and everyday products

The manufacturer's FAQ describes series of around 20 Pokémon stickers, renewed every one and a half to two months. Their distribution is stated to be uniform.

Limitation: The source describes a promotional mechanism. It measures neither the consumption it induces nor food quality.

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ポケモンパン | 第一パン

Food education book and bento box

Catalogue entry · Original collection entries: 59

At least one source matched in the library; see its scope and limitations

Read the analysis: Food and everyday products

Listing for a book of 36 recipes with a box divided by food categories; reference to the Japanese food guide.

Limitation: Bibliographic listing read, full book not read. Alignment with a ministry guide does not prove a ministry partnership or a dietary effect.

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Food education book and bento box · 23 February 2011

Cooking on Pokémon Kids TV

Catalogue entry · Original collection entries: 61

Primary source read within the stated scope

Read the analysis: Food and everyday products

Official description of the birthday episode dated 30 April 2021: Pikachu curry and Poké Ball cake, recipes by Arisa Shirai and nutritional supervision by Mariko Naito.

Limitation: Description and ingredients read, video not watched; no measured dietary effect.

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【ポケモン公式】ピカっとお悩み解決!簡単ポケモンクッキング ~お誕生日編~ -ポケモン Kids TV

Itoen drinks and Pokémon campaigns

Catalogue entry · Original collection entries: 62

Specific verification remains to be completed; limitation documented

Read the analysis: Food and everyday products

Additional documents and references with limited reading

キャンペーン | 伊藤園 商品情報サイト : The current Itoen page includes a GO Partner Research campaign that ended in April 2025.

A different campaign from the vegetable juice/barley tea campaigns in the entry; does not validate the specific historical subject.

Oisix meal kits and Pokémon Café ReMix

Catalogue entry · Original collection entries: 66

At least one source matched in the library; see its scope and limitations

Read the analysis: Food and everyday products

Three themed kits: Pikachu vegetable curry, Snorlax loco moco, Eevee cake.

Limitation: Licensed products and family cooking; not an evaluated nutritional intervention. Schedules vary by kit and sales channel.

View references for this record

Oisix Pokémon Café ReMix kits · Press release 16 July 2024; staggered launches from August 2024

Pokémon Sleep and asken recipes

Catalogue entry · Original collection entries: 68

At least one source matched in the library; see its scope and limitations

Read the analysis: Food and everyday products

Four recipes from the game adapted by nutritionists, then additional recipes linked to the festival; communication connected to nutrition–sleep research.

Limitation: Announced recipes, not a trial demonstrating that they improve sleep. Do not transfer nutritional associations to their effectiveness.

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Pokémon Sleep × asken recipes · 7 May 2025

Pokémon Virtual Fest

Catalogue entry · Original collection entries: 71

Secondary source read; original source still to be checked

Read the analysis: Well-being, mental health and relationships

Bulbapedia describes Pokémon Virtual Fest on Cluster from 12 to 31 August 2020.

Limitation: Community source only; no measured psychosocial benefit and primary announcement not found in this batch.

View references for this record

Pokémon Virtual Fest - Bulbapedia, the community-driven Pokémon encyclopedia

PokéPark Kanto app

Catalogue entry · Original collection entries: 77

Primary source read within the stated scope

Read the analysis: Public health, institutions and places

Official PokéPark Kanto guide dated 7 February 2026, updated 17 March: app used for entry time slots and tickets after entering Yomiuriland.

Limitation: Visit management function; not a health intervention.

View references for this record

How to Use the Official PokéPark KANTO App (updated March 17|Announcements|The Official PokéPark KANTO Website

Pokémon programming kit

Catalogue entry · Original collection entries: 79

Primary source read within the stated scope

Read the analysis: Cognition, learning and connections with the living world

Foundation: free school kit combining an introduction to programming with PC/tablet practice, with teaching materials.

Limitation: Educational purpose; claims about motivation are not a cognitive or health evaluation.

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トップページ | ポケモンプログラミングスタートキット

Pokémon GO Plus +

Catalogue entry · Original collection entries: 80

Primary source read within the stated scope

Read the analysis: Conditions of use, safety and personal data

GO Plus + enables catching/PokéStop spinning, sleep recording and Pikachu's voice; 2023 sales dates displayed.

Limitation: Product features, not medical validation; warning against use while driving. Health manual read separately.

Nintendo warns that magnets and emissions may interfere with pacemakers/defibrillators; it states not to use it with these devices, while driving/cycling, or while charging during sleep.

Limitation: Manufacturer instructions specific to GO Plus +; do not generalise to all Pokémon devices or phones.

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Pokémon GO Plus + official website · Health & Safety Precautions: Pokémon GO Plus +

Pokémon Sleep

Catalogue entry · Original collection entries: 81

At least one source matched in the library; see its scope and limitations

Read the analysis: Sleeping and recovering with Pokémon Sleep

Sleep data saved on the server, excluding audio; friend sharing is configurable, with identical rewards when sharing is reduced.

Limitation: Documentation as stated at the time of reading; features may change.

Official sleep knowledge portal: glossary, questions, sleep debt, advice; score is not diagnostic and articles mainly concern adults.

Limitation: Sub-articles not read in full; official commercial interest.

The official site contains sleep education supervised by Yanagisawa. It explicitly states that it is for entertainment only, not screening, diagnosis or treatment.

Limitation: The presence of educational content demonstrates neither learning nor a clinical effect; it does not validate every medical claim.

Audio kept on the device, never sent to the server, available for 24 h or until the next tracking session.

Limitation: Audio feature only; does not describe all personal data.

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Le professeur Masashi Yanagisawa partage ses connaissances sur le sommeil ! · Notre système immunitaire a besoin de suffisamment de sommeil pour fonctionner correctement · Pokémon Sleep Device and App Linking FAQ · 2026-01-30 · What are the audio recordings used for?

Sauna Ikitai and Pokémon Sleep

Catalogue entry · Original collection entries: 82

Primary source read within the stated scope

Read the analysis: Sleeping and recovering with Pokémon Sleep

26 November 2025 press release: Sauna Ikitai/Sleep project, 7,808 volunteer participants, then analysis of a subgroup of 7,153 sauna users, comparing sauna/non-sauna days.

Limitation: Non-randomised commercial observation; sleep variables derived from the app. Do not present it as a trial proving a medical recommendation.

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『Pokémon Sleep』と『サウナイキタイ』の共同施策「サとス」継続的なサウナ入浴習慣が良い睡眠のカギ!?サウナでの“温活”と“睡眠”の関係性の調査結果を公開!

Smartwatches and Pokémon Sleep

Catalogue entry · Original collection entries: 83

Primary source read within the stated scope

Read the analysis: Sleeping and recovering with Pokémon Sleep

The official site lists Apple Watch, Samsung, Pixel Watch, Fitbit and Garmin with exclusions; sleep synchronisation through health apps.

Limitation: Time-specific compatibility information; Sleep is explicitly for entertainment, not detection/diagnosis/treatment. No universal transfer of heart rate data is claimed.

View references for this record

Devices - Pokémon Sleep Official Webpage

Fitbit Air Pokémon Sleep

Catalogue entry · Original collection entries: 84

At least one source matched in the library; see its scope and limitations

Read the analysis: Sleeping and recovering with Pokémon Sleep

The Pokemon_cojp account announces the availability of the Pokémon Sleep edition Fitbit Air and screen-free sleep tracking.

Limitation: Brand announcement only; neither effectiveness nor independent evaluation.

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Pokémon_cojp announcement of Fitbit Air Pokémon Sleep · 2026-09-16

Sleep event in Yokohama

Catalogue entry · Original collection entries: 85

Primary source read within the stated scope

Read the analysis: Sleeping and recovering with Pokémon Sleep

Yokohama event, 17 July–23 August 2026: stamp trail and Toyota TOTONE nap experience; EEG measurement available, restricted to junior high school pupils and older.

Limitation: Event demonstration, not a clinical trial. The provider S'UIMIN is not identified in the passages read.

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ポケスリ3周年 横浜でみっけ!ポケモンねがおリサーチ - Pokémon Sleep

Pokémon Kaifuku Days

Catalogue entry · Original collection entries: 86

Primary source read within the stated scope

Read the analysis: Sleeping and recovering with Pokémon Sleep

Official Kaifuku campaign: 16–18 February event, stretching videos with Ogatore, GO and Sleep presented around walking/sleep.

Limitation: Promotional recovery theme; no demonstrated effectiveness, 2024 indicated in the credits, not to be extrapolated to a current event.

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ポケモンといっしょに、かいふくしよう。 | ポケットモンスターオフィシャルサイト

Pikachu discovers the hospital

Catalogue entry · Original collection entries: 88

Primary source read within the stated scope

Read the analysis: Pokémon in care, hospitals and cancer-related settings

Official description of the hospital episode: Pikachu visits professions at Kanagawa Children's Medical Center, credited as a collaborator.

Limitation: Metadata and description read; video not watched, no anxiety evaluation.

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【ポケモン公式】体験探検ピカチュウ部!「びょういん編」-ポケモン Kids TV - YouTube

MRI preparation video

Catalogue entry · Original collection entries: 89

At least one source matched in the library; see its scope and limitations

Read the analysis: Pokémon in care, hospitals and cancer-related settings

Paediatric videos explaining the procedure and precautions for MRI and ultrasound with Pokémon.

Limitation: The page confirms both resources, not their measured effect on anxiety, sedation or image quality. The video itself was not watched.

Canon Medical and Pokémon offer an MRI preparation video with unmodified real sounds and a child's-eye view; Snorlax/Sudowoodo illustrate keeping still, Magnemite illustrates metal objects.

Limitation: Healthcare staff feedback and accounts of success without sedation are cited without a sample size/comparator; do not conclude a causal reduction in sedation.

View references for this record

Preparation for MRI and ultrasound examinations · Current page undated · Supporting Children in Medical Settings, Pokémon Created a Video to Prepare Small Children for an MRI Examination

Pokémon Smile

Catalogue entry · Original collection entries: 90

At least one source matched in the library; see its scope and limitations

Read the analysis: Brushing teeth and caring for everyday routines

Support states that the video used to detect the face and movements is neither stored nor sent. Decoration photos remain local. It describes a four-hour interval between brushing sessions and the lack of recognition of electric toothbrushes.

Limitation: These statements concern the features described; they do not demonstrate the absence of all other data collection.

The Japanese Dental Association confirms that it contributed to the advice displayed after brushing in Pokémon Smile. It maintains the parent's role in finishing the brushing.

Limitation: Documents the collaboration and content, not a measured reduction in cavities.

Pokémon Smile was developed with LITALICO, which handles programming, while Pokémon manages design and the team; the camera, guidance on brushing areas and collecting reward brushing.

Limitation: LITALICO's inclusion context does not prove suitability or effectiveness for all disabled children.

The official catalogue distinguishes available apps from a section of apps whose distribution has ended.

Limitation: A directory page does not demonstrate that all products are “100% screen-based” or lack a behavioural component; each app must be checked individually.

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No.099 今こそ「正しい歯磨き習慣」を身に付けましょう! · 2020-06-18 · Pokémon Smile: frequently asked questions · 2026-01-30 · Taking Gameplay Beyond Entertainment · 2020-08-18 · アプリ一覧|ポケットモンスターオフィシャルサイト

Lotte, Pokémon Smile and oral hygiene

Catalogue entry · Original collection entries: 92

Primary source read within the stated scope

Read the analysis: Brushing teeth and caring for everyday routines

On 3 June 2022, Lotte announced Smile xylitol dispensers for local authorities and the first 100 eligible nursery/preschool subscriptions; cooperation with Pokémon and the Japan Dental Association.

Limitation: Promotional and educational announcement, no measured reduction in cavities attributable to the campaign.

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ロッテ×ポケモンスマイル×日本歯科医師会 子どもたちの歯と口の健康づくりのために!コラボデザインキシリトールサーバーを開発いたしました。

Niantic and disaster-affected regions

Catalogue entry · Original collection entries: 93

Secondary source read; original source still to be checked

Read the analysis: Public health, institutions and places

On 10 August 2016, Nikkei reported an Iwate/Miyagi/Fukushima/Kumamoto conference with Niantic to promote disaster-affected regions.

Limitation: Press source; institutional original not read, economic or health benefit not measured.

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東北・熊本の4県、ポケモンGOで被災地振興

Yokohama–With You Foundation agreement

Catalogue entry · Original collection entries: 94

Primary source read within the stated scope

Read the analysis: Public health, institutions and places

The foundation confirms a Yokohama agreement: disaster/ICT education, community dining and environmental projects.

Limitation: Agreement and intentions, without health outcomes; distinguish it from the commercial Pikachu event in the city.

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横浜市と連携協定を締結しました | ポケモン・ウィズ・ユー財団

Handwashing song

Catalogue entry · Original collection entries: 99

At least one source matched in the library; see its scope and limitations

Read the analysis: Brushing teeth and caring for everyday routines

Official video teaching handwashing, with medical supervision credited in its description.

Limitation: Metadata and description read; video and transcript not analysed. No measurement of infection prevention.

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Handwashing song · 11 June 2020

Pokémon Illust Lab

Catalogue entry · Original collection entries: 100

At least one source matched in the library; see its scope and limitations

Read the analysis: Pokémon in care, hospitals and cancer-related settings

Eligibility includes paediatric facilities; use permitted during routine care subject to conditions; external promotion and additional charges excluded.

Limitation: Rules in effect at the time of reading, not legal advice or evidence of effectiveness.

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ポケモン イラストラボ

PokéStops at blood donation sites

Catalogue entry · Original collection entries: 101, 102

At least one source matched in the library; see its scope and limitations

Read the analysis: Public health, institutions and places

45 blood donation centres in the Kanto Koshinetsu region became PokéStops with Chansey and special gifts from 23 March 2022; call to donate.

Limitation: No measurement of additional donations; do not extrapolate a causal outcome.

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献血ルームがスマホアプリ『Pokémon Go』に出現! · 2022-03-23

Anessa sun protection and Pokémon

Catalogue entry · Original collection entries: 103

At least one source matched in the library; see its scope and limitations

Read the analysis: Pokémon in care, hospitals and cancer-related settings

Three themed sunscreen milk bottles, the second collaboration after 2021.

Limitation: Licensing and promotion of a sunscreen product; no measurement demonstrating that the character increases use or reduces sunburn.

Anessa announces three Pokémon sunscreen packages from 21 April 2025, with family adventure films.

Limitation: Product collaboration. General Anessa UV activities for schools/XP described at the end of the document cannot be attributed specifically to Pokémon; no adherence measurement.

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Anessa × Pokémon, sun protection · Announcement 15 April 2025; release 21 April 2025 · 「アネッサ×ポケモン」コラボが4年ぶりに登場! · 2025-04

Pokémon GO and the Japan AED Foundation

Catalogue entry · Original collection entries: 104

At least one source matched in the library; see its scope and limitations

Read the analysis: Public health, institutions and places

Start announced for 1 May 2026; around 1,000 AED sites in Tokyo, then a target of around 13,000 in Japan by mid-July. Pawmot and AED N@VI data to familiarise people with defibrillators.

Limitation: 13,000 is an announced target, not a verified achievement; no measurement of rescue or survival.

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『Pokémon GO』にAED設置箇所が「ポケストップ」として登場します! · 2026-04-27

Studies and research questions

Paediatric survey on the Pokémon phenomenon

Catalogue entry · Original collection entries: 3

Primary source read within the stated scope

Read the analysis: Conditions of use, safety and personal data

Furusho et al., 1998: 662 children surveyed; 603 had watched the broadcast and 30 reported symptoms, including two seizures.

Limitation: Volunteer sample from paediatric clinics; not an incidence estimate for the entire population. PMID 11235034 in the inventory is incorrect.

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Patient background of the Pokemon phenomenon: questionnaire studies in multiple pediatric clinics

Autism and character recognition

Catalogue entry · Original collection entries: 6

At least one source matched in the library; see its scope and limitations

Read the analysis: Neurodiversity, disability and accessibility

Functional MRI study of an autistic individual with an interest in Digimon. Pokémon appears in the typically developing comparison participant.

Limitation: This is not a Pokémon trial in autism. The finding concerning Digimon cannot be attributed to Pokémon or generalised to a population.

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fMRI activation of the fusiform gyrus and amygdala to cartoon characters but not to faces in a boy with autism. · 2005

Pokémon GO and mosquito exposure

Catalogue entry · Original collection entries: 7

Primary source read within the stated scope

Read the analysis: Conditions of use, safety and personal data

2016 analysis of potential mosquito exposure according to time of day, habitats and gatherings of players.

Limitation: Risk hypothesis; the authors state that overall risk in the continental United States is low and probably little changed by GO; no disease incidence was measured among players.

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Pokémon Go and Exposure to Mosquito-Borne Diseases: How Not to Catch ‘Em All

E-cigarette marketing through GO

Catalogue entry · Original collection entries: 8, 20

Specific verification remains to be completed; limitation documented

Read the analysis: Conditions of use, safety and personal data

Additional documents and references with limited reading

Electronic cigarette retailers use Pokémon Go to market products : The title and bibliography of Kirkpatrick's article were confirmed.

Jina extraction was limited to contributions and references; the web.run fallback encountered a CAPTCHA. The body of the observational report must be retrieved before citing specific findings.

Substances in Pokémon streams

Catalogue entry · Original collection entries: 9

At least one source matched in the library; see its scope and limitations

Read the analysis: Conditions of use, safety and personal data

Analysis of 1,025 active Twitch streamers covering the Pokémon trading card game. Of these, 257 (25.07%) feature alcohol, cannabis or tobacco use or promotion, creating potential exposure to inappropriate content.

Limitation: Keyword selection and snowball sampling. The analysis concerns selected streamers' content, without measuring minors' consumption or a causal effect of Pokémon.

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Blasting Off Again: An Observational Study on Substance Use Content Exposure in Pokémon Twitch Streams. · 2025 Dec

Sleep and work productivity

Catalogue entry · Original collection entries: 10

At least one source matched in the library; see its scope and limitations

Read the analysis: Sleeping and recovering with Pokémon Sleep

79,048 Japanese employees, 2.1 million nights/28 days; associations between duration/quality/regularity and presenteeism.

Limitation: Cross-sectional; self-selection; company data; sleep accuracy differs from PSG; Yanagisawa is a paid Pokémon consultant.

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Association of sleep patterns assessed by a smartphone application with work productivity loss among Japanese employees. · 2025 Dec 11

Trading cards and purchasing behaviour

Composite entry · Original collection entries: 11

At least one source matched in the library; see its scope and limitations

Read the analysis: Cards, collecting and communities

Study of the trading card market in Germany, covering 300 cards on eBay.

Limitation: Economic rather than health outcome. This study is excluded from the evidence on addiction or gambling.

Additional documents and references with limited reading

Physical card pack and especially video game loot box spending are both positively correlated with problem gambling but not linked to negative mental health: An international survey : Survey of n=1961 card players in English-speaking Western countries: physical pack spending correlated with problem gambling at r=.15; loot boxes .31; virtual packs .22. No association with negative mental health.

Correlation, not specific to Pokémon; full methods not read.

Unpacking non-transparency: Most physical trading card game and collectible sports card packs failed to disclose probabilities for winning rare prizes. : 2026 audit of 50 popular card packs in Hong Kong: 80% do not display probabilities and none provides complete details for every card. Pokémon is among the products studied.

Analysis of products from several series, without measuring addiction incidence or a causal effect. The overall proportions are not specific to Pokémon. Regulatory statements have not been independently updated.

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Sales characteristics of Pokémon trading cards: A prospective one-year field study. · 2026

Study of walking data in Yokohama

Catalogue entry · Original collection entries: 37

At least one source matched in the library; see its scope and limitations

Read the analysis: Walking and moving with Pokémon

46 players and 184 non-players aged >=40; relative maintenance of steps in winter; significant overall interaction in 3/8 months.

Limitation: Observational matching; small groups; a finding extending to 7 months does not mean a stable effect in everyone.

Additional documents and references with limited reading

Smartphone gaming club at Minato's prevention centre : An e-sports club in Shibaura-Kōnan uses Pokémon GO and other games for social interaction; meetings take place on the third Saturday, including at the centre.

Announcement of an actual activity; neither a TPC partnership nor a specific walking programme nor a demonstrated cognitive prevention outcome.

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Step Counts of Middle-Aged and Elderly Adults for 10 Months Before and After the Release of Pokémon GO in Yokohama, Japan. · 2019 Feb 05

Pokémon GO and social withdrawal

Catalogue entry · Original collection entries: 42

Specific verification remains to be completed; limitation documented

Read the analysis: Well-being, mental health and relationships

Additional documents and references with limited reading

New game software (Pokémon Go) may help youth with severe social withdrawal, hikikomori : The title and references of Tateno's letter are accessible on PMC.

The letter's body is absent from the extraction; PDF blocked by CAPTCHA. Do not describe it as read in full.

Cognition and emotions in adolescents

Catalogue entry · Original collection entries: 43

At least one source matched in the library; see its scope and limitations

Read the analysis: Cognition, learning and connections with the living world

Eight-week follow-up of 190 adolescents aged 12–15: 87 in the GO group, 103 controls. Differences in attention, concentration and sociability are reported.

Limitation: Publisher abstract and preview read; random allocation not demonstrated. Adjustments do not remove the risk of self-selection. No evidence of a general benefit for intelligence or health.

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Effect of augmented reality game Pokémon GO on cognitive performance and emotional intelligence in adolescent young · 2018

Mobile games in a mental health service

Catalogue entry · Original collection entries: 44

At least one source matched in the library; see its scope and limitations

Read the analysis: Well-being, mental health and relationships

Psychiatric care: convenience survey, N=93, 13% response rate; two people report GO benefits for activity and mental health.

Limitation: Self-selection and self-report, not an intervention or causality; no respondent played specifically for health.

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Smartphone and video game use and perceived effects in a community mental health service. · 2019 Nov

Cognition and emotions in schoolchildren

Catalogue entry · Original collection entries: 45

At least one source matched in the library; see its scope and limitations

Read the analysis: Cognition, learning and connections with the living world

Ten-week study of 123 primary school pupils in Taiwan: 61 in the GO group and 62 controls. Improvements are reported in attention, concentration, imagination, emotionality and sociability. Findings for memory, wellbeing and self-control are not significant.

Limitation: Only the original abstract was read. The experimental design is mixed and randomisation is not established; the authors call for randomised trials. There are multiple outcomes and they do not demonstrate clinical transfer.

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Effect of Pokémon GO on the Cognitive Performance and Emotional Intelligence of Primary School Students · 2019-06-25

Augmented reality games during the pandemic

Catalogue entry · Original collection entries: 46

Primary source read within the stated scope

Read the analysis: Well-being, mental health and relationships

May 2020 online survey of 2,004 participants playing Pokémon GO or Harry Potter: reported activity decreased while gaming time increased. Among those who answered the relevant question, 77.2% reported perceived benefits for their mental wellbeing.

Limitation: Volunteer recruitment on Reddit, retrospective self-reports, two games and varying denominators. The survey does not demonstrate a causal effect of gaming on health.

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COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study

Pokémon GO, cognition and affect

Catalogue entry · Original collection entries: 47

Primary source read within the stated scope

Read the analysis: Cognition, learning and connections with the living world

The APA abstract of the 2021 article describes a comparison between playing Pokémon GO outdoors and walking. It reports improvements in verbal memory, impulsivity and negative affect in the gaming condition.

Limitation: The full text was not read. The abstract does not establish the sample size or randomisation. No lasting benefit is demonstrated.

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Gotta catch ‘em all: Exploring the use of Pokémon Go to enhance cognition and affect.

Pokémon GO and local depression trends

Catalogue entry · Original collection entries: 48

Primary source read within the stated scope

Read the analysis: Well-being, mental health and relationships

Cheng's 2022 study analyses the rollout of Pokémon GO in 166 regions across 12 countries using a difference-in-differences method. It reports a decline in depression-related Internet searches.

Limitation: Internet searches are an aggregate indicator. They are neither individual diagnoses nor a demonstration of depression treatment.

View references for this record

Cheng_location_based_mobile_gaming_published.pdf

Social interactions and life satisfaction

Catalogue entry · Original collection entries: 49

Primary source read within the stated scope

Read the analysis: Well-being, mental health and relationships

434 players, including 138 reporting a diagnosis, retrospectively assess their satisfaction and sociability before and after Pokémon GO.

Limitation: The data rely on self-reports and retrospective recall. This is neither a prospective causal measurement nor a therapeutic trial.

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Playing Pokemon Go: Increased Life Satisfaction Through More (Positive) Social Interactions

Activity and wellbeing among GO players

Catalogue entry · Original collection entries: 51

At least one source matched in the library; see its scope and limitations

Read the analysis: Walking and moving with Pokémon

243 Polish players; 80% say they walk more; 27% sacrifice sleep; 20% consider themselves addicted.

Limitation: Cross-sectional, self-selection; self-identification is not a diagnosis; do not generalise the prevalence figures.

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Pokémon GO, Went, Gone…-Physical Activity Level, Health Behaviours, and Mental Well-Being of Game Users: A Cross-Sectional Study. · 2025 Sep 17

Community and social ties around GO

Catalogue entry · Original collection entries: 52

Primary source read within the stated scope

Read the analysis: Well-being, mental health and relationships

Among 449 respondents, 88% say they met someone, 78% visited a new place and 35% a new business. Level of play is associated with a sense of community belonging.

Limitation: Cross-sectional survey of volunteers, without causal evidence. Published online in 2023 and in a volume dated 2025.

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Enhanced Community Through Augmented Reality: Social Benefits of Pokémon Go - PubMed

Scoping review of research on GO

Catalogue entry · Original collection entries: 53

At least one source matched in the library; see its scope and limitations

Read the analysis: Methods, sources and updates

186 sources; 107 cross-sectional studies; search of 7 databases, English only; GO activity, social aspects, wellbeing, motivations and risks.

Limitation: Not a review of the entire franchise; mostly associations.

Scoping review of 186 sources from August 2016 to December 2025; 29 physical activity studies, 25 social studies, 17 safety studies; heterogeneous benefits, uncertain duration.

Limitation: Full abstract read; body blocked by CAPTCHA; a mapping review, not new primary evidence.

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Motivational Factors, Physical Activity Impacts, and Sociopsychological Effects of Pokémon GO in Players Over the Years: Scoping Review · 2026 · Motivational Factors, Physical Activity Impacts, and Sociopsychological Effects of Pokémon GO in Players Over the Years: Scoping Review. · 2026 Jul 31

Pokémon GO and commercial food outlets

Catalogue entry · Original collection entries: 60

Specific verification remains to be completed; limitation documented

Read the analysis: Food and everyday products

Additional documents and references with limited reading

Pokémon GO: are limited physical activity benefits undermined by McFlurries consumed? - PubMed : PubMed confirms the BMJ commentary on GO and McFlurries.

No abstract; BMJ original returned 403. Do not attribute a calorie measurement or a measured cancellation of benefits to the title.

Sleep, diet and app data

Catalogue entry · Original collection entries: 63, 69

At least one source matched in the library; see its scope and limitations

Read the analysis: Food and everyday products

2,063 Japanese volunteers using Sleep+Asken for >=90 days; 82.1% women; app-recorded duration 5.5→6.3 h; 45.3% had a favourable individual slope.

Limitation: No comparator; selection of persistent users of both apps; app measurements; non-causal BMI relationship.

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Temporal changes in sleep parameters and body mass index after using a sleep-tracking app with gamification. · 2025 Jun

Study of dietary intake and sleep

Catalogue entry · Original collection entries: 65, 67

At least one source matched in the library; see its scope and limitations

Read the analysis: Food and everyday products

1 August 2024 press release for Nutrition Day: analysis of Sleep/asken data from 4,825 people with at least seven days of data, intakes divided into quartiles and regression analyses.

Limitation: Observational associations, not a prescription or causal effect; the article was presented as a preprint at the time.

4,825 Sleep+Asken users with at least 7 days; cross-sectional study of recorded diet and recorded sleep. Protein/fibre associated with some favourable variables.

Limitation: Assesses neither dietary change caused by Pokémon nor nutritional treatment; adjustment for age/sex/BMI, residual confounding. The abstract contains inconsistent signs/intervals: avoid copying numerical effects without the full text.

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8 月 4 日の「栄養の日」に向けて、栄養と睡眠に関する調査結果を発表。たんぱく質・炭水化物・食物繊維の摂取量と睡眠の関係が明らかに! · Relationship Among Macronutrients, Dietary Components, and Objective Sleep Variables Measured by Smartphone Apps: Real-World Cross-Sectional Study. · 2025 Jan 30

Hospital confidentiality and GO-related injuries

Composite entry · Original collection entries: 87

One component of the entry has been read; partial verification

Read the analysis: Conditions of use, safety and personal data

Preview of Murch's 2016 BMJ letter raises confidentiality and clinical governance issues concerning Pokémon placements.

Limitation: Full text behind a subscription; only the opening read. The second article on eye injury included in the historical entry was not read in this batch.

View references for this record

Placement of Pokémon characters may breach confidentiality

Familiarity and visual memory

Catalogue entry · Original collection entries: 96

At least one source matched in the library; see its scope and limitations

Read the analysis: Cognition, learning and connections with the living world

Visual memory experiments: more familiar first-generation characters retained; no improvement in the precision of representations.

Limitation: Prior familiarity, not randomised training or general transfer; sample sizes not given in the abstract.

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Familiarity increases the number of remembered Pokémon in visual short-term memory. · 2017 May

Pokémon experience and the visual cortex

Catalogue entry · Original collection entries: 97

At least one source matched in the library; see its scope and limitations

Read the analysis: Cognition, learning and connections with the living world

fMRI distinguishes cortical responses to Pokémon in adults who have been experts since childhood; figures indicate 11 experts and 11 novices for fMRI.

Limitation: Organisation of the visual cortex; no evidence of increased intelligence, general memory or health. PMC blocked by a browser check.

View references for this record

Extensive childhood experience with Pokémon suggests eccentricity drives organization of visual cortex · 2019-05-06

Visual and musculoskeletal symptoms

Catalogue entry · Original collection entries: 98

Primary source read within the stated scope

Read the analysis: Conditions of use, safety and personal data

Survey of 455 players: problematic Pokémon GO use associated with pain and visual symptoms, controlling for smartphone/media use.

Limitation: Cross-sectional self-report; association does not prove injuries caused by Pokémon GO.

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Eye problems and musculoskeletal pain in Pokémon Go players

Collections to consult through their sources

Asken communication on nutrition and sleep

Composite entry · Original collection entries: 64

Primary source read within the stated scope

Read the analysis: Food and everyday products

1 August 2024 press release for Nutrition Day: analysis of Sleep/asken data from 4,825 people with at least seven days of data, intakes divided into quartiles and regression analyses.

Limitation: Observational associations, not a prescription or causal effect; the article was presented as a preprint at the time.

View references for this record

8 月 4 日の「栄養の日」に向けて、栄養と睡眠に関する調査結果を発表。たんぱく質・炭水化物・食物繊維の摂取量と睡眠の関係が明らかに!

Pokémon toys and objects

Composite entry · Original collection entries: 72

Specific verification remains to be completed; limitation documented

Read the analysis: Attachment, memories and emotions

Additional documents and references with limited reading

Pokémon Pikachu - Bulbapedia, the community-driven Pokémon encyclopedia : The cited page describes Pocket Pikachu, a pedometer with a walking loop.

This reference contradicts a generalisation about “objects without a health behaviour loop” and does not verify all toys in the composite entry.

Discontinued mobile apps

Composite entry · Original collection entries: 73

Secondary source read; original source still to be checked

Read the analysis: Why look at Pokémon through the lens of health?

Serebii lists historical apps, including Pokémon Duel's discontinuation on 31 October 2019.

Limitation: Secondary catalogue; not all discontinuations checked. The impossible date “November 31” appears in another entry: do not copy the catalogue wholesale.

View references for this record

Pokémon Smartphone & Tablet Apps | Serebii.net

Educational and utility apps

Composite entry · Original collection entries: 74

Secondary source read; original source still to be checked

Read the analysis: Cognition, learning and connections with the living world

Serebii describes Playhouse for ages 3–5, with activities accessible with little or no reading.

Limitation: One app within a composite entry; neither the contents of all utilities nor developmental benefits are demonstrated.

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Pokémon Playhouse

Pokémon mobile games

Composite entry · Original collection entries: 75

One component of the entry has been read; partial verification

Read the analysis: Why look at Pokémon through the lens of health?

The official catalogue distinguishes available apps from a section of apps whose distribution has ended.

Limitation: A directory page does not demonstrate that all products are “100% screen-based” or lack a behavioural component; each app must be checked individually.

View references for this record

アプリ一覧|ポケットモンスターオフィシャルサイト

Institutional rollouts of Pokémon Smile

Composite entry · Original collection entries: 91

Primary source read within the stated scope

Read the analysis: Brushing teeth and caring for everyday routines

The Smile site lists Toyohashi since June 2023 (first-year primary pupils, free dental check-up and sticker), Dazaifu 2021–22, Yamaguchi and Kagawa.

Limitation: Announced rollouts, not cavity or attendance outcomes; dates described as “current” are specific to the page.

View references for this record

取り組み・受賞実績 | 『ポケモンスマイル』公式サイト

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