Pokémon and Health · Julien Welmant
The fifteen chapters of the guide
Explore Pokémon and health chapter by chapter: everyday habits, relationships, care, prevention, conditions of use and research questions.
English edition · Research cutoff: · English edition published · Updates
Each chapter has its own page, outline and links to related topics. You can also read the full guide or start with the overview.
Chapters are grouped by theme. Their numbers follow the order of the full guide.
Getting started
The starting point and central question of the guide.
Everyday habits
Walking, sleeping, brushing teeth and eating.
- Walking and moving with PokémonPokémon GO and Pokéwalker: studies on walking, the duration of observed changes and comparisons that help explain the results.
- Sleeping and recovering with Pokémon SleepPokémon Sleep: understanding studies on sleep habits, recorded measurements, their limitations and questions for further research.
- Brushing teeth and caring for everyday routinesPokémon Smile and toothbrushing: early evaluations, observed behaviours, plaque measurements and everyday uses.
- Food and everyday productsPokémon and food: recipes, food choices and everyday products, with documented initiatives and research questions.
Relationships, emotions and learning
Attachment, communities, accessibility and discovering the natural world.
- Well-being, mental health and relationshipsPokémon, wellbeing and social relationships: meeting people, comparative studies and what makes a community welcoming.
- Attachment, memories and emotionsWhy do people become attached to Pokémon? Companions, memories, emotions and loss, with available research and mechanisms to investigate.
- Neurodiversity, disability and accessibilityPokémon, disability and neurodiversity: player needs, possible adaptations, map limitations and conditions for accessibility.
- Cognition, learning and connections with the living worldPokémon, cognition and learning: character expertise, memory, curiosity about nature and educational tools, with their sources.
- Cards, collecting and communitiesPokémon cards and communities: collecting, trading, enjoyment, randomised purchases and spending, with the research and questions in this guide.
Healthcare and public health
Hospitals, preparation for procedures and community initiatives.
- Pokémon in care, hospitals and cancer-related settingsPokémon in hospitals: MRI preparation, distraction, getting moving again and cancer-related support, with the evidence and limits of each use.
- Public health, institutions and placesPokémon in public health: campaigns, blood donation, prevention and community programmes, with the sources and scope of each initiative.
Precautions, research and methods
Conditions of use, exploratory ideas and reading the sources.
- Conditions of use, safety and personal dataPlaying Pokémon: travel, screens, gaming pressure and personal data. Conditions of use and their limitations in a global context.
- Exploratory directions for further researchHow can we study what Pokémon contributes to health? Comparisons, follow-up over time and possible protocols with participants and care teams.
- Methods, sources and updatesMethods behind the Pokémon and health guide: multilingual searches, reading depth, sources, corrections and the ambition to be comprehensive.