Pokémon and Health · Julien Welmant

The fifteen chapters of the guide

Explore Pokémon and health chapter by chapter: everyday habits, relationships, care, prevention, conditions of use and research questions.

English edition · Research cutoff: · English edition published · Updates

Each chapter has its own page, outline and links to related topics. You can also read the full guide or start with the overview.

Chapters are grouped by theme. Their numbers follow the order of the full guide.

Getting started

The starting point and central question of the guide.

  1. Chapter 01Why look at Pokémon through the lens of health?Why explore the connections between Pokémon and health? The starting point, scope and signposts for understanding the evidence.

Everyday habits

Walking, sleeping, brushing teeth and eating.

  1. Chapter 02Walking and moving with PokémonPokémon GO and Pokéwalker: studies on walking, the duration of observed changes and comparisons that help explain the results.
  2. Chapter 03Sleeping and recovering with Pokémon SleepPokémon Sleep: understanding studies on sleep habits, recorded measurements, their limitations and questions for further research.
  3. Chapter 04Brushing teeth and caring for everyday routinesPokémon Smile and toothbrushing: early evaluations, observed behaviours, plaque measurements and everyday uses.
  4. Chapter 10Food and everyday productsPokémon and food: recipes, food choices and everyday products, with documented initiatives and research questions.

Relationships, emotions and learning

Attachment, communities, accessibility and discovering the natural world.

  1. Chapter 05Well-being, mental health and relationshipsPokémon, wellbeing and social relationships: meeting people, comparative studies and what makes a community welcoming.
  2. Chapter 06Attachment, memories and emotionsWhy do people become attached to Pokémon? Companions, memories, emotions and loss, with available research and mechanisms to investigate.
  3. Chapter 07Neurodiversity, disability and accessibilityPokémon, disability and neurodiversity: player needs, possible adaptations, map limitations and conditions for accessibility.
  4. Chapter 08Cognition, learning and connections with the living worldPokémon, cognition and learning: character expertise, memory, curiosity about nature and educational tools, with their sources.
  5. Chapter 12Cards, collecting and communitiesPokémon cards and communities: collecting, trading, enjoyment, randomised purchases and spending, with the research and questions in this guide.

Healthcare and public health

Hospitals, preparation for procedures and community initiatives.

  1. Chapter 09Pokémon in care, hospitals and cancer-related settingsPokémon in hospitals: MRI preparation, distraction, getting moving again and cancer-related support, with the evidence and limits of each use.
  2. Chapter 11Public health, institutions and placesPokémon in public health: campaigns, blood donation, prevention and community programmes, with the sources and scope of each initiative.

Precautions, research and methods

Conditions of use, exploratory ideas and reading the sources.

  1. Chapter 13Conditions of use, safety and personal dataPlaying Pokémon: travel, screens, gaming pressure and personal data. Conditions of use and their limitations in a global context.
  2. Chapter 14Exploratory directions for further researchHow can we study what Pokémon contributes to health? Comparisons, follow-up over time and possible protocols with participants and care teams.
  3. Chapter 15Methods, sources and updatesMethods behind the Pokémon and health guide: multilingual searches, reading depth, sources, corrections and the ambition to be comprehensive.

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